Across the global gaming and animation industries, “crunch” isn’t just a buzzword; it’s a bruising, lived reality. Game developers and animation artists regularly work 60–100-hour weeks as projects hurtle toward release.
These periods of forced or “voluntary” overtime may stretch for months, with studios promising that each sprint is the final hurdle.
But research and hundreds of testimonies show that the culture never really ends; cycles of overwork are built into business models and justified as a “labor of love” for the sake of ambitious projects or tight budgets.
Insiders recount missed family milestones, shattered relationships, and chronic health issues manifesting as fatigue, anxiety, and even hospitalization. In some reported cases, workers endured sleep deprivation and public humiliation just to keep a project afloat.
Stress is rampant, and the majority of overtime hours are unpaid, especially for salaried staff. For freelance or contract workers, saying no to crunch can mean losing future work or being blacklisted in a fiercely competitive sector.
While some studio heads defend crunch as necessary to deliver blockbuster experiences or last-minute polish, research contradicts the claim. Overworked teams rarely produce better results; instead, they introduce bugs and creative stagnation, undercutting long-term sustainability.
Projects such as “Cyberpunk 2077” and “E.T. the Extra-Terrestrial” serve as high-profile reminders of how crunch-driven releases can backfire , damaging brands and disappointing players.

Cyberpunk 2077 (Credit: Reddit)
Worker Voices: The Toll on Health and Life
Firsthand accounts from animators and game developers closely mirror those from the recent Medium feature. Many describe crunch as a “death march” marked by sleepless nights converging into a blur of stress and guilt.
One former AAA studio artist interviewed by Jacobin recounted a colleague’s heart attack during a brutal crunch, while others detailed working while sick or skipping breaks out of job insecurity. The physical consequences include migraines, repetitive stress injuries, and worsening eyesight.
Mental costs are just as severe: burnout, anxiety, and depression are now so common that the International Game Developers Association reports nearly half of all workers have suffered some level of burnout, with only a small fraction ever compensated for their overtime.
Many studios foster an environment where passion is easily exploited. Junior staff are often told that crunch is an “initiation,” and aspirations to produce groundbreaking content are used to justify collective self-sacrifice.
But after crunch comes the axe; layoffs are a frequent follow-up, leaving dedicated staff without jobs or security despite sacrificing their health for the project’s success.
The pressure isn’t just internal; player demands and the constant churn for new content push creators even harder. The online community’s call for flawless launches, instant fixes, and live-service updates feeds management’s willingness to impose relentless timelines, driving down morale and increasing turnover.
In both game and animation studios, teams are asked to achieve more with less, with little hope for rest or career growth.
The Long Burn: Consequences and the Demand for Change
The long-term impact of crunch is devastating. Far from spurring innovation, sustained overwork leads to high turnover, loss of institutional knowledge, and brain drain as burned-out veterans exit the field.
Surveys and academic studies confirm that teams forced into prolonged overtime often experience diminished productivity, make more mistakes, and require more sick leave.
As a direct result, some studios are caught in an endless cycle of crunch, layoffs, and recruitment, an unsustainable business model that ultimately weakens both creativity and the industry’s future.
There is growing resistance from both workers and supportive audiences. Collective action, unionization drives, and shareholder pressure have started forcing some big studios to address crunch , though real reform is still slow and partial.
High-profile walkouts, as well as demands for longer pre-production and post-launch support windows, have put crunch at the center of the industry’s labor debate. Some smaller studios now advertise crunch-free cultures as a recruiting advantage, but they remain the exception rather than the rule.
Sustainable change, according to experienced insiders, will require not just policy reform but a cultural reset moving away from the myth that suffering is required for art. Until then, workers will keep calling out for reasonable hours, fair recognition, and a safe, creative environment.
Major animation studios both in Hollywood and abroad have accelerated their pivot from traditional full-time employment to a patchwork workforce made up of contractors and global freelancers.
Industry surveys and firsthand accounts indicate that this approach lets companies rapidly expand or shrink teams based on project needs, all while escaping the expensive safeguards required for full-time roles.
As a result, coverage such as that from Cartoon Brew notes a deliberate reduction in full-time positions as studios seek to rein in costs amid the “burst” of the streaming bubble and rapidly shifting consumer demand.
This strategy isn’t just about dollars and cents. By reclassifying artists as contractors or sending work overseas to studios in Canada, South Korea, or the Philippines, companies can legally forgo protections like minimum wage enforcement, overtime, paid leave, unemployment insurance, and even anti-discrimination measures.
Contractors in the United States are protected only by what’s spelled out in their contracts. Federal and state labor laws primarily cover traditional employees, not freelancers.
In many cases, workers juggle multiple short-term contracts a year, lacking the paid sick days, retirement plans, and health insurance that full-time animators used to count on.
As former industry workers and reporting from Behind the Magic and Cartoon Brew highlight, the business model often gets justified through the need for flexibility. Studios argue that they face unpredictable demand and rapidly changing technology; keeping large permanent teams becomes risky and inefficient.
For high-profile vendors like Disney, this means even tentpole projects such as “Moana 2” can be partly produced outside the US to save on costs , leaving US-based talent out in the cold.
Life on the Outsourced Assembly Line: Worker Instability and Alleged Abuses
The shift toward contract and outsourced labor has had major fallout on the lives of rank-and-file animators. On platforms like Medium and Reddit, ex-workers describe the upended reality: a cycle of instability, frequent job hunts, and little loyalty from studios that can terminate contracts at a moment’s notice.
This instability is particularly acute in regions with weaker labor protections, where unpaid overtime or delayed paychecks can be routine and workers are often pressured to accept difficult terms to stay competitive.
Many animators allege that being a contractor or working for an overseas vendor often means being left out of union protections.
The percentage of unionized workers within animation has dropped dramatically; while representatives for the US-based Animation Guild and similar bodies in Canada and the UK push for more collective bargaining, studios counter that the additional costs involved would undermine their competitiveness in the global market.
Legal guides and advocacy resources warn workers to be wary of misclassification, a growing concern as studios may label workers “contractors” while still exerting the kind of control expected of an employer (such as requiring fixed hours or dictating methods and equipment use).
In such cases, courts may side with animators if evidence shows the studio is using the contractor designation to dodge tax and benefit obligations, but invoking legal protections is a formidable challenge for gig workers, balancing low pay and job insecurity.
A high-profile case showing the potential harm came with the class-action antitrust settlement involving Disney, DreamWorks, Sony, and others, where studios were found to have conspired to suppress pay and limit mobility by avoiding talent poaching among each other.

Sony Pictures Animation (Credit: Reddit)
The resulting $169 million payout proved the industry’s willingness to skirt fair competition and underlined the vulnerability of non-unionized or contractor-status workers.
Internationally, the situation can be even starker. Recent Japanese crackdowns aim to address outright exploitation, with new laws prohibiting extra work without proper pay and requiring payment within 60 days—a corrective after global reports revealed substandard working conditions for both animators and voice actors.
Where Next? Rising Calls for Protection and Transparency
Many industry voices, including experienced animators, union reps, and advocacy lawyers, are now calling for animation workers to know their rights and demand clearer contract terms.
In regions like California, ongoing legislative reforms and union pushes are gradually chipping away at the loopholes exploited by studios to return some degree of stability and fair treatment to creative professionals.
High-profile unionization efforts at giants such as Disney and growing campaigns in the VFX and video game sectors show new momentum.
However, until comprehensive regulation and enforcement step up globally, the current system leaves most creative workers dependent on opaque contracts, rapidly shifting job titles, and uncertain legal protection.
Outside the US, global outsourcing still presents a double-edged sword: while some local artists gain high-profile credits, many face pay rates and conditions far below US norms.
The trend also erodes opportunities for full-time, secure jobs in long-recognized animation hubs, shifting both power and profit to the studios while leaving animators with few avenues for recourse.
Ultimately, while outsourcing and contract work do offer companies agility and expanded talent pools, the cost is often passed to workers in the form of instability, thinning protections, and unpredictable pay.
The ongoing conversation fueled by worker testimony, legal developments, and union efforts makes clear that animation’s future depends not just on technical and artistic innovation, but on how studios treat the hands and minds behind every frame.