Dragon Ball Sparking Zero keeps the ki blasts flying with fresh reveals straight from producer Jun Furutani’s letter last week. Bandai Namco and Spike Chunsoft teased a hefty paid DLC hitting PS5, Xbox Series, and PC this summer, loaded with fighters like Super Android 17, King Piccolo, and Super Saiyan Bardock.
Young Gohan outfits and Roshi’s Island stage join the fray, plus Goku and Vegeta super attack tweaks for deeper combos.
Fans who cut their teeth on the Budokai Tenkaichi series nodded along to the roadmap video, spotlighting how past packs stuck to characters while this one bulks up with modes and cosmetics.
Over 200 fighters already roam the roster post-launch DLCs, and this expansion pushes personalization with battle custom bits. Switch and Switch 2 players wait longer, catching prior Season Pass content this winter before the big one.
Social feeds erupted on January 24 after Gematsu and Bandai sites lit up, with trailers showing Bardock’s berserk rages and Android 17 fusions clashing on new turf.
The producer stressed a richer Dragon Ball vibe, shifting from quick character adds to full experiences. Clips racked up views as players speculated on move sets, like Piccolo’s stretchy limbs in Sparking’s high-speed scraps.
Free Modes Revive Tenkaichi Golden Days
Right on January 26, Mission 100 landed as a free update , handing solo players 100 quick-hit battles with set teams and rules.
Echoing Dragon Ball Z Sparking Meteor vibes, it throws curveballs like specific foes or handicaps, perfect for grinding favorites without online sweat. Simple setup packs nostalgia, stirring memories of Tenkaichi 3’s mission marathons.
Spring brings Survival Mode, pitting warriors against endless waves in endurance tests. Expect ki management and combo chains against escalating GT and Z threats, testing builds honed in custom episodes.
These drops keep the base game humming post-2024 launch, where sales soared past millions thanks to fluid 120-character clashes and what-if stories.

Dragon Ball: Sparking! ZERO (Credit: Steam)
Communities on Reddit and Twitter buzzed over Mission 100 clears, sharing Goku Black runs, and Vegeta pride clears. Some griped about Switch delays, but most cheered the freebies bridging to summer DLC. Patch tweaks from December fixed Burst Smash glitches for giants like Great Ape Baby, smoothing rushes and keys.
Hype Builds for Bardock’s Saiyan Rampage
Debate swirls on roster picks as Super Android 17’s hellfire barrages and Bardock’s future-sight dodges promise meta shakes. King Piccolo’s regen and Namekian blasts could counter rushdown kings, while custom Goku blasts open wild combos. Roshi Island’s waves add environmental ki clashes, flipping maps into power-up hunts.
Streamers clocked trailer breakdowns, praising Gohan kid skins for Piccolo Daimao arcs and Vegeta moves nodding to Super history. Sales trackers note Sparking Zero’s dominance, with DLC sustaining lobbies into 2026. Bandai eyes feedback for balance, like Solar Flare fixes, keeping Dragon Dash blinders intact.
Players fired up their rigs last week when Behaviour Interactive dropped patch 9.4.0, bringing back Stranger Things with a bang. The star is The First, aka Vecna, who slithers through matches using vine blasts and Upside Down portals.
Charge a vine attack, slam it down for area hits that stack Worldbreaker tokens on survivors, then flip to the alternate dimension for quick travel and massive Undergate slams that double the pain.
Once tokens pile up, Worldbreaker mode kicks in, turning those attacks lethal while clocks spawn across the map for survivors to rush and reset the timer.
Killer perks pack heat too : one lets you blow up gens after hooks, another blocks random gens onto totem cleanses for stealth bursts, and a hex lights up gen progress before exploding the last ones.
Dustin and Eleven join as survivors with clever perks like window traps after gens, aura scans from crouching, and team repair boosts that quiet noise or widen skill checks.
Fans on forums lit up with reactions. Some hailed Vecna’s zoning as a fresh nightmare, perfect for mind-game chases, while others griped about token stacking feeling oppressive in 4v1.
The live patch hit January 26, right after PTB tests wrapped on January 13, and queues spiked as players unlocked the newbies via store or DLC. Visual terror radius got a slick animated heart update, even for 2D, making killer proximity crystal clear.
Halloween stuff shifted too, yanking Michael Myers and Laurie from the store but keeping them playable for owners, with perks reworked into the general pool like “Will to Live” from Decisive Strike. Bug squashes fixed bot smarts, audio glitches, and wonky animations, smoothing trials across realms like Ormond and Hawkins.
2v8 Erupts with Double Killer Mayhem
The real frenzy built around 2v8 mode’s glow-up, tested in PTB from January 8. Now two killers hunt eight survivors on fresh maps like Groaning Storehouse and Rotten Field, and the update juices the action.
The Good Guy speeds up turns, pads Hidey-Ho uptime, auto-smashes pallets in Scamper, and spots fake footsteps around prey.
Killer classes leveled up: Brutes smash gens faster with regression kicks that later boom on repairs, spraying smoke and Hindered status; Fearmongers dash unseen and force screams for auras; Enforcers mark hits for periodic reveals and lunge buffs.

Dead by Daylight (Credit: Nintendo)
Torchbearer survivors start with flashlights, build grenades, reveal chased teammates, and hand out Endurance on unhooks. Tonics scatter like herbs, healing survivors or hastening killers. Dual terror radii blend both killers’ sounds and visuals, and three survivors can chain-heal at once.
Community buzz exploded on Reddit, with threads debating if 2v8 finally balances the survivor swarm . High-skill clips showed Good Guy pallet breaks chaining into slices, but casuals vented about cage mechanics and bot pathing still lagging.
Nemesis got zombie horde buffs, up to four faster movers, priming it for team plays. Developers tuned post-PTB, adding cooldowns to curb exploits like instant Undergate interacts.
Fan Firestorm and Meta Shifts Ahead
Debate rages over balance as Vecna’s portals let killers zip and zone like never before, stacking tokens before survivors scatter to clocks.
Survivor perks shine in squads, like Dustin’s toolbox-to-medkit swaps or Eleven’s tokened killer reveals after aura reads, but solo players worry about gen rushes against empowered duos. 2v8 tonics add risk-reward, tempting grabs amid totem hunts.
Streamers racked up views, demoing Worldbreaker timers ticking down amid clock scrambles, calling it tense cat-and-mouse. Forums dissected Brute kicks exploding on repairs, praising the yellow aura cues for coordination.
Some pushed back on Good Guy buffs, fearing pallet-less maps tilt too hard to killers, while Torchbearers got love for flash spam potential.
Looking at queues and sales, Stranger Things 2 spiked engagement, with Auric Cells flowing for Dustin skins. Behaviour promises bug fixes soon, like Vecna charm visuals, and eyes community Grimoire chapter votes.
Meta watchers predict Vecna mains rising in ranked, 2v8 tourneys heating up, and tonic strats defining lobbies. Players adapt fast, blending new perks into old loops, keeping the Fog alive.