HighGuard burst onto PC, PS5, and Xbox Series X on January 26, 2026, as a free-to-play PvP raid shooter from Wildlight Entertainment, packed with ex-Respawn talent behind Titanfall and Apex Legends.
Players jumped into 3v3 matches, blending direct shootouts for Shieldbreaker control with base raids using futuristic guns and medieval mounts amid destructible maps.
Steam reviews tanked to “mostly negative” fast, with complaints about spacious maps feeling empty in tiny squads, locked FOV cramping console views, and crashes plaguing laptops or slow storage loads.
Polygon reports highlight how devs drew launch lessons from past hits to avoid pitfalls, yet early queues saw rage quits over clunky ADS holds and bloom overloads. Reddit threads filled with tales of 60 FPS caps on portables and friend lists glitching offline status despite active play.
Wildlight moved quickly, announcing 1.0.4 on January 29 , just three days post-launch, slashing crashes by 90 percent through fixes for PS5 input exits and matchmaking bugs. Xbox presence now syncs right, and online status shows accurately across platforms.
Cross-play held strong from day one, but player counts dipped amid gripes, prompting this rapid response to stem the bleed. Fans praised the speed, sharing clips of smoother queues and stable raids, though some questioned if core 3v3 pacing needed deeper surgery.
5v5 Chaos and FOV Freedom Land Hard
Patch 1.0.4 shakes combat with an experimental 5v5 queue, directly hitting feedback on barren maps by cramming more Wardens into the fray. Raid lives bump to 10 from 6, respawns stretch slightly for balance, creating wilder pushes and base assaults that test server chops while delivering frantic fun.
Beebom notes this limited-time mode rotates separately, letting purists stick to 3v3 as testers crowd in for data. Console players finally twist FOV up to 110, boosting awareness for Shieldbreaker hunts and open skirmishes that once felt tunnel-visioned.
Soul Well joins base rotation as a shadowy relic layout, twisting fortification plays with fresh angles and raid paths that demand new strats. Input shifts let everyone toggle crouch over endless holds, while PC gains ADS toggle, warned as tricky for pads so far.
GamesRadar details how these tweaks address “interesting ideas not fully realized,” like tactical sequencing in capture-raid flow. Streamers lit up Twitch with 5v5 montages, mount races, dodging fire, and Soul Well breaches, pulling views back up as word spread of tangible changes.
Video settings explode options: toggle chromatic aberration, bloom, and anisotropic materials independently; DLSS picks presets with clearer labels soon; Global Illumination shuts off fully, low shadows auto-kill volumetric fog for CPU relief.

HighGuard (Credit: XBox)
Laptops breathe free from bogus 60 FPS locks, and view distance scales for rigs below specs. YouTube breakdowns from creators like Staycation hail the “redemption arc,” with crash drops making sessions last hours instead of minutes.
Roadmap Fuels Hope for Monthly Mayhem
Wildlight’s 2026 plan splits into seven two-part episodes, dropping new Wardens, bases, maps, weapons, raid tools, and modes every month, all free with cosmetics paid. First post-patch hits ranked play soon, cycling alternates like Mario Kart-style mount races for variety.
Xbox Wire previews how launch Wardens and items already remix synergies, with live service keeping meta fresh via steady drips. Episode roadmap images circulate on forums, plotting strategic tools and mods that could flip raids upside down.
PC Gamer echoes community calls for deeper realizations in destructible environments and powers, positions devs to deliver if player counts rebound. Current 5v5 tests infrastructure for bigger queues, hinting at expansions if stable. Vice credits 90 percent crash cuts to major stability jumps, urging squads to raid Soul Well for that edge.
Players swap launch horror stories for patch praise, plotting ranked climbs with toggled inputs and wider views. Free model shines through quick pivots, betting on raid depth and Warden variety to hook squads long-term, as February teases more via Ver. 1.0.5 whispers.
Kagurabachi Chapter 111 is going to release soon. The chapter 111 opens with a devastating display of the Magatsumi’s overwhelming power.
The mysterious wielder demonstrates capabilities that far exceed expectations, with attacks covering an extraordinarily wide area and affecting everything within Samura’s territory. The sheer scope of destruction makes it clear that this is no ordinary enchanted blade.
Despite his experience and skill, Samura finds himself completely outmatched by this force. The narrative reveals that even though he escaped the initial onslaught, he failed to reach safety even within what should have been his haven.
The black flames prove to be an unstoppable force, spreading destruction far beyond normal boundaries and consuming everything in their path.
The chapter features dramatic sword combat between two master fighters, with intense close-quarters fighting as both combatants push their abilities to the limit. However, there’s a stark contrast in their situations – one fighter is clearly dominating while the other struggles to keep up.
A significant reveal occurs regarding the antagonist’s past, explaining that since becoming an executioner, this individual has been enchanted and empowered by Magatsumi, transforming them into something beyond their former self.
The narrative emphasizes how different they’ve become from their old days, suggesting a complete metamorphosis of both power and purpose.
Despite the overwhelming odds, there are signs that Samura’s opponent is beginning to adapt and grow. The dialogue indicates that mastery is being achieved, albeit gradually, and there’s recognition that this young fighter has potential that’s becoming increasingly apparent.

Kagurabachi
The chapter builds to a spectacular confrontation featuring the shock of both fighters drawing their swords simultaneously. The artwork depicts a dramatic aerial battle with both combatants giving everything they have, their respective powers representing different flames and ideologies colliding in a breathtaking display.
The chapter concludes with a powerful statement of intent: to slay Akemura Sooga and destroy the Magatsumi. This vision burns into Chihiro’s eye as he prepares for what’s to come, setting up the next phase of this epic battle.
The chapter emphasizes the theme of old power versus new determination, with spectacular artwork showcasing the destructive capabilities of enchanted blades and the willpower of those who wield them.
Kagurabachi Chapter 111 Release Date and Where To Read
Kagurabachi Chapter 111 is set to release on February 8, 2026 , which is this coming Saturday. The chapter will be available through the official digital platforms that carry Weekly Shonen Jump titles.
For readers looking to access the chapter legally, there are two primary options available. You can read the chapter legally on MANGA Plus by Shueisha or through VIZ Media’s Shonen Jump platform.
Both platforms provide official English translations and support the creator directly, ensuring high-quality scans and accurate translations.
Kagurabachi is a Japanese manga series written and illustrated by Takeru Hokazono that started serialization on September 19, 2023 in Weekly Shonen Jump. The series follows Chihiro Rokuhira, who spent his days training under his famous swordsmith father until tragedy struck.
Now driven by revenge after his father’s murder, Chihiro wields one of the powerful Enchanted Blades called “Enten” as he hunts down those responsible and seeks to reclaim the other stolen blades.
The manga has gained significant popularity since its debut, and by October 2025, the manga had sold over 3 million copies. An anime adaptation has also been announced, with CygamesPictures attached to produce the series, though no official air date has been revealed yet.