In a move that has sent shockwaves of excitement through the K-pop community, the innovative 24-member girl group tripleS has officially revealed its grand plans for 2026.

Known for their unique “decentralized” structure and rotating sub-units, the group is shifting gears this year to focus on the power of their complete lineup.

According to a new video release on their official channels, tripleS will embark on a comprehensive project titled ‘LOVE&POP,’ which promises not one, but two full-group comebacks throughout the calendar year.

This ambitious schedule is a testament to the group’s growing influence and their commitment to delivering large-scale, high-quality content to their dedicated fanbase, known as WAV.

The ‘LOVE&POP’ Concept: A Dual Narrative

The 2026 project is built around a dual-concept strategy that explores two distinct musical and visual identities.

By splitting the year into two “sides,” tripleS aims to showcase the immense versatility of its 24 members:

  • ‘Love Side’ (First Half of 2026): The group will kick off the year with the ‘Love side’ comeback. While specific details about the musical genre have not yet been disclosed, the title suggests a focus on more melodic, sentimental, or perhaps “lovely” concepts that lean into the emotional strengths of the members. This phase will likely set the tone for the year and establish the foundational narrative for the ‘LOVE&POP’ era.
  • ‘Pop Side’ (Second Half of 2026): Following the initial promotions, the group will pivot to the ‘Pop side’ for their second full-group comeback. Fans are anticipating a more high-energy, vibrant, and mainstream “pop” sound for this release, potentially featuring the complex choreography and synchronized performance style that a 24-member ensemble can uniquely provide.

The Power of 24: ASSEMBLE26 Returns

This announcement marks a significant moment for the group’s history. While tripleS frequently promotes in smaller sub-units (Dimensions) determined by fan voting on the Cosmo app, the ‘ASSEMBLE26’ format—where all 24 members perform together—is a rare and highly anticipated event.

The coordination required for such a large group is immense, making the promise of two such comebacks in a single year particularly impressive.

It signals that the group’s management, MODHAUS, is ready to capitalize on the full scale of the group’s potential.

Additional Activities and Member Updates

While the focus is currently on the full-group activities, the announcement video left the door open for further developments.

Additional activities, including potential sub-unit promotions or solo ventures, have not yet been revealed, but fans expect that MODHAUS will continue to utilize their unique voting systems to keep the audience engaged between the major comebacks.

In other positive news for the group, it was recently confirmed that member Kotone will be resuming her activities following a brief health-related break.

Her return ensures that the group will be at full strength as they begin preparations for the ‘Love side’ of the 2026 project.

Industry Impact and Fan Reception

The scale of tripleS’s 2026 roadmap has positioned them as a major player to watch this year.

In an industry where groups are often downsizing or focusing on smaller units to save costs, tripleS is leaning into their “mega-group” status.

Fans have praised the clear communication and the high-concept nature of ‘LOVE&POP,’ with many noting that the split between ‘Love’ and ‘Pop’ is a brilliant way to satisfy different segments of the audience.

As the first half of the year approaches, WAVs worldwide are eagerly awaiting the first teaser images and tracklists for the ‘Love side’ comeback.

Valve rolled out Premier Season 4 right after the January 21 patch hit servers. This mode, a cornerstone for ranked climbers, now features revamped leaderboards and tighter matchmaking rules. Players report smoother queues and fairer skill groupings, with data showing reduced smurf infiltration by 15 percent in early tests.

Maps took center stage, too. Community favorites like Pal, Agency, and Rooop got axed from competitive, casual, and deathmatch rotations. In their place, W, Stronghold, and Thera joined the pool, promising balanced layouts that reward smart positioning over raw aim duels.

Anubis made a triumphant comeback with tweaks to its sandy corridors and bomb sites. Developers adjusted player clipping on ramps and fixed door activator glitches, making pushes feel less clunky. Wingman mode snagged Sanctum and Poseidon, giving duos new ground to contest.

Bug hunters cheered small wins. Deathcam no longer glitches through walls, blood decals stick properly, and butterfly knife flips look crisp. Map scripting gained tools like GetModelName functions for creators, opening doors to wild custom servers.

These changes aim to keep competitive fresh without overhauling core tactics. Pros already testing on Faceit servers praise Anubis tweaks for closing exploitable gaps. Casual queues filled faster, pulling in lapsed players hooked by the hype.

Skins Flood In, But Wallets Bleed Out

Two collections, Harlequin and Achroma, landed in weekly care packages, dazzling with vibrant patterns on rifles and SMGs. Traders buzzed at first, flipping rare floats for quick gains. Inspect animations got polished across knives, AKs, and shotguns, letting owners show off without delays.

Then reality struck. Within 48 hours, the in-game market shed over $160 million in value . Total cap tumbled from $5.58 billion to $5.41 billion, charts showing a steep post-patch dive.

Skins across cases and weapons saw double-digit price drops. High-tier floats tanked hardest, with some AK-47 variants losing 20 percent overnight. Panic selling spread as bots adjusted listings, amplifying the slide.

Players vented on Reddit and X. One top post tallied losses: “Held for months, now wiped by one update.” Others blamed the economic tweaks for new drops, flooding the supply.

Counter Strike 2 - 1

Counter Strike 2 (Credit: Steam)

Valve stayed silent on direct causes, but patterns match past patches. Momentum traders bailed ahead of Chinese New Year liquidity crunches, turning a dip into freefall. Long-term holders eye buys at lows, betting on a rebound.

Market jitters extend beyond numbers. Trust erodes when patches predictably gut values, pushing some to off-platform sales. Yet fresh collections could stabilize flows if demand rebounds.

Players Split: Hype or Heartbreak?

Community pulse races between praise and pitchforks. Premier loyalists love Season 4’s polish, citing fewer disconnects and refined sound cues for footsteps.

Surf mode fans fixed ramp slides, no more phantom collisions. Spectators enjoy new camera paths on select maps, tracking bombs with precision.

Critics hammer the market mess. “Valve prints skins, we pay the bill,” one viral thread gripes, linking to cap charts. Casuals shrug off economy woes but gripe about map removals, missing the Agency’s tight corners.

Pros weigh in mixed. Top teams test Anubis on LAN, nodding to site buffs that nerf long-range spam. Streamers like Shroud demo new knives, pulling 50k viewers per clip.

Valve’s track record shines in responsiveness. Past patches fixed mispredictions and scope offsets based on forums. This one adds defuse penalties, forcing weapon lowers mid-action for realism.​

Forward momentum builds. Rumors swirl of anti-cheat buffs and more maps soon. Season 4 leaderboards reset queues, drawing record logins over weekend peaks.

Traders plot comebacks. Historical dips recovered in weeks, per market logs. If Harlequin floats rarefy, flips could flip the script.

Players adapt fast. Premier queues hit all-time highs, maps rotate buzz, and skins still trade billions daily. Valve’s tweaks keep CS2 alive, even if pockets sting.