The gaming industry’s recent wave of cancellations has left fans disappointed and developers frustrated. Titles long anticipated by players were abruptly shelved after years of development and millions in investment.
These cancellations did not merely end projects; they exposed the internal struggles, shifting priorities, and financial caution dominating major studios today.
A Chain of High-Profile Cancellations
Over the past two years, the list of cancelled franchise games has grown alarmingly long. Major developers, including Naughty Dog, Blizzard Entertainment, Bungie, Respawn, and Ubisoft, have all halted projects once seen as surefire hits.
Among the most notable was The Last of Us Online, officially cancelled in December 2023. It was envisioned as a multiplayer expansion of one of PlayStation’s most acclaimed series.
After years of teasing and rumors about early footage, Naughty Dog confirmed the cancellation, citing concerns about the sustainability of live service models.
Just weeks later, Blizzard ended Project Odyssey, an ambitious survival game that had been in development since the mid-2010s. The internal team reportedly struggled with direction and technical constraints. The company’s restructuring and layoffs dealt another blow to morale, ultimately leading to its termination in January 2024.
Eidos-Montréal followed suit, cancelling an unannounced Deus Ex game in January 2024 after Embracer Group’s cost-cutting spree.
EA’s Battlefield Mobile, terminated that same month, marked the end of the publisher’s mobile shooter experiment. For every studio, the reasoning echoed: escalating costs, market saturation, and lack of clear profitability.
Live Service Dreams Collide with Harsh Realities
One of the industry’s biggest shifts in the 2020s was the obsession with live service models. Major studios like Bend Studio, Bluepoint Games, and London Studio invested heavily in online live service titles. Yet by early 2025, these projects were quietly cancelled.
Bend Studio and Bluepoint Games had both been working on multiplayer adaptations of PlayStation’s classic franchises. Publicly, the studios described a “refocus on core strengths,” but insiders hinted at internal friction between creative aspirations and executive expectations.
London Studio’s untitled live service game, cut in February 2024, represented years of effort in virtual environment design that never reached the public.

When Big Studios Pull the Plug: Behind Gaming’s Most Costly Cancellations
The growing industry skepticism became clear after Project Payback, a planned Destiny spinoff from Bungie, was shelved in mid-2024. Bungie insiders revealed that player fatigue around continuous updates and monetization models had diminished the enthusiasm for another persistent-world shooter.
These cancellations signal that while live service games can produce billion-dollar successes, such as Fortnite or Genshin Impact, most others fail to sustain long-term interest or community engagement. Studios can no longer justify sinking years and massive budgets into uncertain returns.
Franchise Fatigue and Declining Risk Appetite
Another recurring factor is franchise fatigue. Ubisoft’s cancellation of Assassin’s Creed Project Scarlet in 2024 was a wake-up call. Once the industry’s most reliable brand, Assassin’s Creed was already stretched thin by annual releases. The decision illustrated a growing reluctance to oversaturate the market.
Similarly, the cancellations of Perfect Dark, Everwild, and Hytale in 2025 reflected increased caution among publishers. Microsoft-backed studios Rare, The Initiative, and ZeniMax Online Studios all faced scrutiny for managing rising development costs with unclear gameplay direction.
By mid-2025, three of their titles had been scrapped on the same day, symbolizing how corporate restructuring now dictates creative schedules.
For Monolith Productions, the cancellation of the Wonder Woman game in early 2025 demonstrated a shift away from single-hero AAA adventures. Cliffhanger Games and EA also terminated their Black Panther project by May 2025, confirming a broader pattern: licensed superhero titles were losing their luster in a risk-conscious market.
Studio Culture and Employee Reactions
Behind these cancellations lie human stories of teams who spent five to seven years building worlds that never saw daylight. At Naughty Dog, developers described the cancellation of The Last of Us Online as emotionally draining. Many had shifted their careers entirely to multiplayer systems before the title’s sudden end.
Eidos-Montréal employees expressed frustration at how corporate restructuring abruptly ended their creative progress. For these teams, years of work vanished not due to creative failure but executive decisions driven by shareholder confidence.
Internal Slack messages from Blizzard and Bungie employees echoed similar sentiments: developers feeling blindsided by cancellations despite internal praise for their prototypes. The sudden shifts also raised concerns about mental health and job stability in gaming.
As layoffs continued to escalate through 2024 and 2025, many workers questioned the promise of “passion projects” when corporate decisions could erase progress overnight. A recurring phrase among affected teams was, “We built something great that no one will ever play.”
Investment vs. Outcome: Counting the Cost
Financial analysts estimate that collectively, the cancelled projects between 2023 and 2025 represented more than a billion dollars in sunk development costs. That figure doesn’t include marketing budgets, which often begin years before official announcements.
For example, Perfect Dark was rumored to have consumed significant resources from both The Initiative and Crystal Dynamics, with multiple engine resets and staff turnover raising costs.
Similarly, Rare’s Everwild spent half a decade in pre-production without a clear gameplay identity, increasing financial pressure on Microsoft’s internal studios.
While these investments are massive, cancellations also serve as a cost-control measure. Studios often cancel projects to avoid even greater losses, betting that reallocating resources toward proven franchises or smaller-scale innovations is wiser in the long haul. Yet for fans and creators, such logic offers little comfort.
The Future of Big-Budget Games
The lesson from these cancellations is clear: scale no longer guarantees success. The industry’s biggest names are reassessing what makes a project sustainable. Studios increasingly prioritize iterative design, smaller teams, and flexible production cycles instead of decade-long blockbusters.
Meanwhile, independent developers and AA studios have started filling the creative space left vacant by these cancelled giants. Games with modest budgets and innovative mechanics, such as Lies of P or Helldivers 2, have proven that impactful experiences don’t always need billion-dollar budgets or franchise backing.
Still, major studios remain cautious. As the global audience shifts toward multiplayer hybrids and cloud integration, developers face tough decisions about balancing creative risks against market predictability.
The casualties of 2023–2025 serve as stark reminders that even the most iconic studios are not immune to failure.
A Reset Moment for the Industry
The cancellation wave may mark a turning point for gaming’s future. Rather than a signal of crisis, it could represent an overdue correction, a move away from overambition toward creative focus.
While the loss of beloved franchises hurts, it also forces studios to rethink how they measure success beyond shareholder expectations. For developers, these experiences reaffirm an old truth: passion alone cannot protect a project from business realities.
As gaming grows more competitive and unpredictable, transparency, communication, and creative flexibility might be the industry’s path forward. The stories behind The Last of Us Online, Project Odyssey, and Perfect Dark testify to both the fragility and resilience of modern game creation.
From anime favorites in Tokyo to CGI hits in Los Angeles, animators are beginning to speak publicly about an industry on the edge. Reddit threads, insider posts, and leaked studio memos reveal a storm of burnout, outsourcing, and closures that threaten the talent behind modern animated art.
The shimmer and magic on screen hide a sobering truth: many of the artists creating these worlds can barely afford to keep going.
The Erosion of the Studio Dream
For decades, animation was seen as a dream job for storytellers who wanted to bring imagination to life. But according to discussions on Reddit’s r/animationcareer and r/vfx forums, those dreams now feel increasingly out of reach.
Users describe working months of unpaid overtime, sometimes clocking 90-hour weeks on major projects just to meet deadlines.

Behind the Frames: The Silent Struggle Inside Modern Animation Studios
In a 2025 discussion titled “State of Animation,” one poster described how the streaming bubble ruptured, leaving smaller studios scrambling for funding. Productions once fully staffed now rely heavily on short-term freelance contracts with uncertain pay.
A senior animator commented that younger workers often accept impossible conditions simply to build a résumé, creating an endless “cycle of new hires replacing burned-out staff.”
In Montreal, a contributor reported a dramatic collapse in job numbers, from 8,000 workers in 2022 to less than 2,000 projected for 2025. “Fewer projects, more outsourcing, and zero job security,” one comment read. “You’re constantly one quarter away from unemployment.”
Worker Voices from the Production Line
Among the most discussed studios online is MAPPA, the Japanese powerhouse behind Attack on Titan and Jujutsu Kaisen.
Recent Reddit threads and local media accounts cite anonymous animators describing crushing deadlines, poor communication, and pay so low that they rely on side jobs. One reported earning the equivalent of $200–$300 monthly despite working twelve-hour days.
Other contributors highlighted similar issues at Western studios. A worker at a major American animation company noted that even projects funded by streaming giants were caught in layoffs and “quiet freezes.”
“It’s not that people aren’t watching animation,” they wrote. “It’s that budgets are shrinking while expectations keep growing.”
The emotional strain runs deep. Threads are filled with artists debating whether to leave the industry altogether, while others express guilt for even considering quitting something they once loved.
A Redditor named CVfxReddit shared they were told to “Survive Until 2025” after being laid off in mid-2024. Many echoed the sentiment: the industry’s motto is no longer about passion but survival.
Outsourcing: The Corporate Shortcut
One of the most contentious debates on Reddit centers around outsourcing. As large studios cut costs, entire animation sequences are sent overseas to Canada, India, and Southeast Asia.
A viral r/FilmIndustryLA discussion bluntly stated: “Studios are outsourcing everything except voice acting.”
In another thread, ForeverBlue101_303 pointed out that outsourcing creates legal and ethical loopholes. Studios can circumvent union standards by producing abroad, where minimum wages and overtime protections differ widely.
That same user noted DreamWorks’ decision to shift production of The Wild Robot was the latest step toward outsourcing entire film pipelines.
Animators worry that such moves erode quality and community. As one Redditor wrote, “It’s not just cheaper pay, it’s the loss of creative collaboration.” Separate discussions described studios purposely fragmenting scenes across multiple companies to meet contracts, leaving artists disconnected from their work’s final form.
At the same time, outsourcing has fueled a race to the bottom for wages. When work migrates abroad, domestic animators face downward pressure to accept similar rates or risk being replaced altogether.
The Crunch Culture Paradox
Beyond layoffs and outsourcing, the issue of crunch culture remains deeply rooted. According to a 2024 article cited across Reddit threads, anime professionals reported working an average of 225 hours per month.
This isn’t simply a Japanese problem; animators from California to London describe nights spent sleeping in offices or finalizing shots minutes before international releases.
Several posts compared the situation to early 2000s video game scandals when overwork letters exposed extreme crunch at Electronic Arts and Rockstar.
Yet despite two decades of discussion, conditions have scarcely improved. Studios reward teams that meet impossible deadlines but rarely account for burnout’s long-term consequences.
MAPPA’s vice president recently admitted that “animation is hard work,” adding that changes must come faster than before. Despite his words, many workers feel promises of reform remain symbolic until union protections expand globally.
The Fallout: Closure and Silence
The collapse isn’t limited to small independent teams. In early 2025, Reddit users tracked multiple closures and mass layoffs at major animation firms, including Vancouver-based Reel FX.
According to contributors with local connections, hundreds were let go quietly with minimal press coverage. One user questioned why an industry generating billions in revenue can discard talent so casually.
Many point to the streaming recession as the tipping point. Studios produced far more shows than platforms could market effectively.
When viewership numbers failed to meet targets, active productions were frozen mid-cycle, leaving animators unpaid for completed sequences. An r/animationcareer user summarized it best: “We didn’t fail as artists; they failed to plan reality.”
Some threads proposed grassroots unionization, referencing the success of the Writers Guild of America. Others pushed for transparency in production budgets, arguing that studios hide labor costs behind vague “service contracts.” Yet, most users admit the system feels too entrenched for quick reform.
What Animators Want You to Know
Animators remain passionate but exhausted, caught between tight deadlines, shrinking budgets, and creative invisibility. The anonymous stories shared online form a collective plea for empathy and accountability.
Reddit users call for audiences to support union-backed productions and to recognize the people behind their favorite series. As one artist wrote on r/vfx: “Every frame you love came from someone who probably missed sleep, meals, or rent for it.”
Independent voices offer a glimmer of hope. Small collectives and remote freelancers are building support networks through online communities, keeping artistry alive even as corporate structures falter.
Passion projects produced entirely online have begun to rival mainstream series in cultural reach, proving that creativity still thrives even under pressure.
Is Recovery Possible?
The path forward depends on whether studios finally prioritize workers over volume. Discussions on r/animationcareer argue that rebalancing the industry means fewer projects, better funding distribution, and sustainable pacing.
Without reform, another generation may exit animation entirely, taking decades of skill with them.
The Reddit posts surrounding layoffs reveal something profound: the artistry that shapes our favorite films is at war with the system that funds it.
Every canceled project, every freelancer left unpaid, leaves a scar invisible to viewers. Yet through every story shared, one idea endures: people still believe in animation’s potential, even if the system doesn’t.