Sadie Sink, the talented redhead who captured hearts as Max Mayfield in Netflix’s hit series “Stranger Things,” has become one of Hollywood’s most promising young actresses. Born on April 16, 2002, in Brenham, Texas, the 22-year-old has successfully transitioned from local theater productions to starring in major films and television shows. Her breakout role in “Stranger Things” catapulted her to international fame, leading to appearances in Taylor Swift’s “All Too Well: The Short Film,” the horror trilogy “Fear Street,” and critically acclaimed dramas like “The Whale.”

Despite her rising celebrity status and the intense public interest in her personal life, Sink has maintained remarkable privacy regarding her romantic relationships. Unlike many of her contemporaries who share intimate details of their dating lives on social media, Sink has chosen a different path. She deliberately avoids social media apps on her phone, telling Glamour UK that she only downloads them occasionally to check in, believing that “social media probably isn’t the best place for me.” This conscious decision to maintain privacy has only intensified curiosity about her relationship status.

The question of whether Sadie Sink is married or dating anyone has become a frequent topic among fans and entertainment media. Her on-screen chemistry with co-stars, particularly Caleb McLaughlin’s Lucas in “Stranger Things,” has sparked numerous relationship rumors. However, the reality of Sink’s dating life is far more private and considerably less dramatic than the speculation suggests. As her relationship history and current status, it becomes clear that this young actress prioritizes her career and personal privacy above public romantic displays.

Current Relationship Status: Single and Focused

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Sadie Sink (Image via Getty)

As of 2025, Sadie Sink is not married and appears to be single. Multiple sources confirm that she has not publicly acknowledged any romantic relationship or dating situation. The actress has consistently chosen to keep her personal life private, rarely discussing romantic interests in interviews or public appearances.

Sink’s single status isn’t surprising given her demanding career schedule and young age. At 22, she has been working in the entertainment industry since childhood, landing her first major television role on “The Americans” at just 11 years old. Her commitment to her craft and the intensive filming schedules for projects like “Stranger Things” leave little time for traditional dating experiences.

The actress has been notably absent from red carpet events with romantic partners and has never confirmed any serious relationships through her limited social media presence. This deliberate privacy has led to respect from many fans who appreciate her focus on professional achievements rather than personal publicity.

Past Dating Rumors and Alleged Relationships

Patrick Alwyn Connection (2021)

The most significant dating rumor surrounding Sadie Sink emerged in September 2021 when she was photographed with Patrick Alwyn in New York City. Patrick, who is the younger brother of actor Joe Alwyn (Taylor Swift’s former boyfriend), was seen walking and having what appeared to be a friendly conversation with Sink on the streets of Manhattan.

The timing of this sighting was particularly intriguing to fans, as it occurred around the same period when Sink was working on Taylor Swift’s “All Too Well: The Short Film.” Many speculated that Swift may have played matchmaker, introducing Sink to Patrick through her relationship with Joe Alwyn. The theory gained traction on social media, with fans noting the “coincidental” timing of the collaboration and the alleged romance.

However, the rumored relationship with Patrick Alwyn never developed into anything publicly confirmed. No additional sightings or evidence of a romantic relationship emerged after the initial September 2021 photographs. Neither Sink nor Patrick addressed the speculation, and the rumor eventually faded without confirmation or denial from either party.

On-Screen Chemistry vs. Real-Life Romance

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Sadie Sink (Image via Getty)

Sink’s portrayal of Max Mayfield in “Stranger Things” has created intense on-screen chemistry with several co-stars, particularly Caleb McLaughlin’s Lucas Sinclair. Their characters’ romantic relationship in the show, including their memorable first kiss at the Snow Ball in season two, has led many fans to wonder about a potential real-life romance.

Interestingly, the on-screen kiss between Max and Lucas was actually both actors’ first real kiss, adding authenticity to their performance. When asked about the experience, Sink admitted to feeling nervous, saying, “I mean, of course I was nervous because it’s a first kiss, right?” Despite this intimate shared experience and their obvious friendship, there has never been any credible evidence of a romantic relationship between Sink and McLaughlin off-screen.

Similarly, fans have speculated about potential relationships with other “Stranger Things” co-stars, including Finn Wolfhard and Noah Schnapp. However, these rumors appear to be based purely on fan wishful thinking rather than any actual evidence. Sink has maintained professional and friendly relationships with her entire cast, describing their dynamic as supportive and playful rather than romantic.

Why Sadie Sink Keeps Her Dating Life Private

Career Focus and Professional Priorities

Sink’s decision to maintain privacy around her dating life appears to stem from her serious commitment to her acting career. Having worked in the entertainment industry since childhood, she understands the potential complications that public relationships can create for young actors. Her focus remains firmly on developing her craft and taking on challenging roles that showcase her range as an actress.

The actress has consistently chosen projects that push her boundaries, from horror films like “Fear Street” to dramatic roles in “The Whale.” This professional dedication requires significant time and emotional investment, leaving limited energy for maintaining public romantic relationships or dealing with the media scrutiny that typically accompanies celebrity dating.

Social Media Avoidance and Privacy Protection

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Sadie Sink (Image via Getty)

Sink’s conscious decision to avoid social media apps demonstrates her commitment to maintaining personal boundaries. In an era where celebrities often share intimate details of their lives online, Sink’s approach is refreshingly different. She recognizes that social media can be detrimental to her mental health and personal privacy, choosing instead to engage with fans primarily through her professional work.

This social media strategy also protects any potential romantic relationships from public scrutiny. By not maintaining an active online presence, Sink avoids the pressure to share relationship milestones or respond to dating rumors that plague many young celebrities.

Future Relationship Prospects and Personal Growth

As Sink continues to mature both personally and professionally, her approach to relationships may evolve. At 22, she has plenty of time to explore romantic relationships when she feels ready and finds the right person. Her current focus on career development and personal growth suggests that any future relationships will likely be approached with the same thoughtfulness and privacy she currently maintains.

The actress has demonstrated remarkable maturity in handling fame and public attention, suggesting that she will continue to prioritize meaningful connections over publicity-generating relationships. Her commitment to privacy indicates that fans may never know the full details of her romantic life, and that appears to be exactly how she prefers it.

Some games aim for realism. Others lean into fantasy. Milo , the upcoming indie roguelike shooter by Spencer Sharp, doesn’t just lean, it dives headfirst into a twisted world of exploding rats, cream-fueled cults, and psychological horror. All of it is held together by tight gameplay and a surprisingly personal story.

Described by many early players as Call of Duty: Zombies on acid, Milo wears its weirdness proudly. But behind the madness lies something deeper. In a recent interview, Spencer opened up about the project’s evolution, one shaped by trauma, recovery, and his love for surreal, chaotic design.

From Addiction to Inspiration

“The bleak tone and setting of Milo really came from my own battles with depression and addiction,” Spencer said. “Over time, I also got really interested in personality disorders and how manipulation and ambient abuse affect the psyche.”

Those experiences directly informed the game’s most iconic feature: a cult that pressures you not toward sobriety, but toward chugging a strange, creamy beverage. “It just hit me — what if the cult wanted the opposite of recovery? That absurd idea unlocked a ton of dark and hilarious design possibilities,” he said.

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Milo

At its core, Milo captures the tension and fun of early Call of Duty: Zombies , particularly World at War and Black Ops 1 . But it adds modern roguelike and sandbox mechanics on top. Players can unlock rat companions that scavenge enemy corpses, absorbing bizarre effects like explosive detonations, lingering poison clouds, or bonus ammo. It’s gross, smart, and surprisingly tactical.

The Name Behind the Madness

The game’s name has its own strange journey. Originally, Spencer was working on a 3D model of an airship from Nausicaä of the Valley of the Wind , specifically the English dub’s version called “Milo.” That personal project brought him into Unreal Engine. Over time, the prototype evolved into a full game, and the name stuck. In its current form, Milo is the game’s antagonist, the mysterious figure behind the player’s grim circumstances.

Every run in Milo plays differently, thanks to layers of randomness and skill-based modifiers. “What bodies drop, how you perform in mini-games like basketball, what you roll from the cream machine — all of that shapes your path,” Spencer explained. “We’ve only scratched the surface of that variability. Much more is coming.”

Though co-op is part of the plan, Milo is designed with solo players in mind. “I pretty much play everything solo,” Spencer said. “So I made sure Milo is totally playable alone. Just expect a steeper challenge.”

A World Inspired by War and Dystopia

The game’s grimy, surreal vibe draws from a long list of influences. Akira , Saving Private Ryan , The Road , Schindler’s List , Metal Slug , Resident Evil , and even Day of Defeat all left their mark. These influences blend into a visual tone that’s both oppressive and captivating, a perfect match for the game’s narrative undertones.

Community feedback is already shaping the game. Spencer pointed to one moment in development when a player suggested that failing a mini-game, where you’re supposed to only shoot marked cultists, should trigger a massive enemy swarm. “That change turned a repetitive mechanic into a moment of real panic. It was brilliant,” he said.

As for what’s next? “Imagine something like the Ray Gun from Call of Duty , but it fires creamy liquid,” Spencer teased. “That, and a bunch of new weapons, environments, and major performance improvements are all in the pipeline.”

Milo might be absurd. It might even be grotesque. But behind its chaos lies a rare kind of clarity. It’s a game that embraces the weird, the personal, and the painful, then turns it into something unforgettable.